Tuesday, September 27, 2011

Design Brief
10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it. I will use a Flip Book to teach the 6th grader will be able to understand the design cycle and simple enough, so the student would not be confused.
Formulate a Design Specification
11. What are the requirements for this assignment? My requirements are to make it simple and keep it over the time limit and use maximum 100 pages on the Flip Book tool website.
12. What are the limitations you have with this assignment? Well the reason I have to use 100 pages is because I am limited to 100 pages.
13. How will you "test" your project? At the end of my presentation and I will give the students a 5 question quiz and the passing score would be 4/5 questions correct and up.

INVESTIGATION REFLECTION

I feel this investigation has gone really well. I have got a lot information that will make my final product much better. I discussed my problem, which is how to teach a 6th grade student the design cycle with a final product I make using the design cycle. I compared two different ideas that would help with my final product. The sources/ideas that i compared were a Flip Book on http://www.benettonplay.com/toys/flipbookdeluxe/index.php and a comic on http://www.comicmaster.org.uk/. I compared these two products with 4 specifications. I was able to decide which project would be most efficent in teaching the 6th the design cycle. The Flip Book was really simple, yet I could still do so much with this idea. Once I picked my idea I designed 3 different designs on how I will use the product. I feel I deserve a 5 in the criterian, because I done all the specifications on the rubric to get such a score.

Friday, September 23, 2011

Three Designs

FlipBook #1: Page 1-4 it will start of with a picture of design cycle. Page 4-20 will have definitions of each coming in and out. Page 21-50 will have a story of a person trying to explain the design cycle. Page 50-65 finish of with a creative ending so the students get a better understanding.


FlipBook #2: Page 1-25 Starts of with a character introducing himself. Then he will explain the basics of the design cycle. Page 26-45 will be a humorous scene where the kids could get a clearer understanding and also enjoy there attention throughout the FlipBook. They might have a character getting a little hurt. Page 46-60 i will end the whole FlipBook with a funny and informational exit scene.


FlipBook #3: Page 1-25 Will start of purely educational with the design cycle and the definition of each of the steps of the design cycle. There will be a picture for each slide. Page 25-60 it will just be necessary information that you need to know to know of the design cycle with a few humorous throughout it all. Then just finish really quick once all information is shown.



Wednesday, September 21, 2011

-Flip Book - Interesting and it had a lot of control on how you actually want the background and much more. It is really simple but it is time consuming and it has a limit to 100 pages if you are not a member.

-Comic Book - It has the basic structure already set up and it is a little difficult when you first open it, but it has a tutorial that helps out. It has already set characters and backgrounds which is limited to certain things.


Comic Strip- 17

Score

Layout

Simplicity

Entertainment

Options

1

2

3

x

4

x

5

x

x

Flip Book- 18

Score

Layout

Simplicity

Entertainment

Options

1

2

3

4

x

x

5

xx

They were really close but the comic strip came up 1 point short. It was 17 for comic book and 18 flip book.

I believe it was thanks to the simplicity is why it won it got a 5 because it was so simple to use when you first opened. It practically explains itself so you don't need a tutorial at all. I really enjoyed how you can do so much and that its so simple.

I also feel it was really annoying because i felted limited to certain things when i was using the comic strip and i feel like i can place more things i like on the flip book so i can correctly teach the student. So i gave options a 5.

Flip book was the one that got a lot more points. The reason for that is because the simplicity was outstanding and it had a lot of freedom when it comes to creating the final product. I can practically draw anything i like that is why i gave entertainment a 5 and options 4.

The layout wasn't as strong as it could have been, so i gave it a 4. It was lacking a lot in that area but it gave me the chance to add as much as i want on each page. I felt i could take advantage of that completely. The flip book pages were limited but it doesn't matter because I don't really need that many pages.

The Comic Book lost just by 1 point because of one spot that i was comparing because of the simplicity of the project.

The layout was already set so i gave a 5 for this and also the project also seemed entertaining so i gave it a 5. The layout was really strong and i could do so much with the layout. It also gave different types of backgrounds.

Options i gave it a 4 because it is really limited. The layout was really strong and it had a very nice structure but i was very limited on what you could put or how you wanted your background. I felt the options that the backgrounds were given would not be good enough to placed in a project that would teach about the design cycle.

Entertainment i gave it a 5 because it seems like a student would really enjoy it but honestly i don't feel a story could be made with the options given so that's why the flip book has more possibilities.

The product will be a flipbook that will help the student learn how to use the design cycle.


Reflection
I chose the flipbook because it was better than the comic strip, but i was unaware of how both of these lacked tremendously when trying to teach young students the design cycle. The step I should have taken in this part should have been to pick products that seemed more successful and not the first ones i saw.

Thursday, September 15, 2011


http://www.comicmaster.org.uk/
The first idea that I was to make a comic or flip book. Honestly this one was a little to difficult to understand at first. I like how it gives us the options on the background and how we want our book to look like. They also give us the options for characters and props. It has nice explanation on how to use it but i sort of struggled when i first go on. It doesn't give us enough options to pick the structure of the page and it has a few basic effects. It also gives us options to type in text and thoughts. This might be able to keep a 6th grader preoccupied and be able to learn the design cycle.




http://www.benettonplay.com/toys/flipbookdeluxe/index.php
This ideawas to create a flip book. As soon as I opened the page it seemed really easy to unand what exactly to do. It goes straight to the point, and it doesn't need a tutorial to explain any detail about using this product. You have a lot more freedom in this product to create how you want to teach the student. It has less structure but you can do whatever you like

My task is to create a product to teach a 6th grader the design cycle. I will reflect daily and compare two ideas that i have and find out which product will help me best in teaching a young student.
This is important because informing young students on the design cycle will better prepare them when faced with a problem in the future. Using the products above will help me teach the student. Soon i will compare them in depth.


Which of the two products above will better catch the students attention and help them truly grasp the whole concept of the design cycle. One is a comic strip online while the other is a flip book online. Both of these are both entertaining.



Tuesday, September 13, 2011

Design Folder

Area of Interaction: Community and Service , Approaches to Learning & Human Ingenuity
Significant Concept: Design Cycle can be used to solve problems
Unit Question: How can my learning help my community? How do I make Sound Choices?
INVESTIGATE: (Write in complete sentences) Identify the Problem
1. What is the problem you need to solve? Explain to a 6th grader what the design cycle is all about by creating a presentation. (3d, PPT, movie, game, Poster)
2. How does the Design Cycle apply to the real world? It will help understand the problems in a different way and approach it with understanding.
3. How will this project serve my community? It will give a young student and opportunity to do better in life with knowing the design cycle.
4. How can my learning help my community? I'll be able to help others, because now i understand the design cycle.
5. How do we live in relation to each other? We interact with others all the time, so we should
6. How does this help others? This give them a better understanding on how to approach a problem.
7. What are the requirements for this assignment? To be able to teach a 6th grader the design cycle while using all the steps on the design cycle.
8. What is the Design Cycle? The design cycle is 4 steps that help approach a problem with order.
REFLECT on your learning. I was able to get a better understanding of the design cycle so I'd be aware on how to present the 4 steps to a 6th grader who doesn't understand the steps.
Day 2
9. Spend one day experimenting with DESIGN CYCLE your presentation. List five things your learned about the Design Cycle:
Day 3
Design Brief
10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it.
Formulate a Design Specification
11. What are the requirements for this assignment?
12. What are the limitations you have with this assignment?
13. How will you "test" your presentation?
REFLECT ON YOUR LEARNING
PLAN:
14. Brainstorm ideas. Use the chart below
IB Brainstorming Chart .pdf found in schoology under “materials”& then files
15. What idea did you choose to demonstrate the design cycle and why did you choose it?
16. Does your idea meet all of the requirements?
17. Use the story board paper below to plan your presentation. Include how many levels you will have, what will be on each level, how will you include teaching skills to young students, and what will your questions be about.
story board.pdf found in schoology under “materials” & then files.
18. Explain how you will use your time to get your project finished in 12 days:
REFLECT on your learning
EVALUATE:
20. How could you improve your presentation?
21. Does your presentation meet all of the requirements?
22. Share your presentation with at least 2-8th, 3-9th, 4-10th+ friends. What did he/she like about your presentation?
23. Reflect on all the steps of the Design Cycle. What did you do well? What do you need to improve?
24. Were you responsible in using the software, Internet, pictures, and computer?
25. How can my learning help my community?
26. What grade do you deserve on this project? (1 - 6)

ATTITUDE:
27. Reflect on your attitude on each step of the Design Cycle. Did you completely answer each step without complaining, being a whiny baby, or saying "it's too hard". Explain your answer:
28. What grade do you deserve on your attitude? (1 - 6)